![]() ![]() In original BG2 this is the L portrait and used only as the epilogue portraitĪs the L portrait, used in IWD2 for everything but the game screenįor the EEs this the L portrait and used for the epilogue and record screensĬreature files designate a small and large portrait at offsets 0x34 and 0x3c, respectively. However, once selected the rest of character creation process uses the smaller L portrait In IWD and BG this G portrait is used for the initial portrait selection image during character creation. Size exclusively used by the EE as the game screen and dialogue window portrait, designated M This size is also used by the original BG2 as the record screen, but is instead designated M. Used in original BG/ IWD as the record screen portrait as the L portrait In original BG2, this S image also appears in the dialogue window.Īn IWD2 exclusive S portrait, used only for the game screen.ĭefined in the EEs as the S portrait, but appears to be unused. Used in the original BG and BG2 as the game screen portrait as the S This portrait is also unique in that it's the only portrait that is cropped to just the face of the character all other portraits across the games are generally the same portrait resized and not cropped at all. IMOENS.bmp or IMOENL.bmp).Īn Icewind Dale exclusive, used for the game screen as the S portrait. In the notes below I'll use the term 'S' or 'L' portrait this is the suffix used with the portrait by the internal naming convention (e.g. There are now seven different portrait sizes used across the BG/ IWD games. ![]() This is all known information, but I'm not sure if it's actually summarized anywhere. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |